| Reference | Learning Outcome | How have I shown this | Link to Usage |
|---|---|---|---|
| A1 | how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; | By week 5, I was certain of the angles from which I could approach the game. I knew I wanted the game to be cutesy but also explorative. The NGP festival and its games also inspired the way I could make my game. | New Game Plus | London Games Fesitval (17/04/2026) ๐พ โ Esi Amoah Sprint 2 โ Dialogue, UI Hovering & Fighting w/ Unity ๐ป โ Esi Amoah Sprint 3 โ Visual Overhaul & Picking up the pace!!! โ Esi Amoah |
| A2 | industry processes, roles, and methods of games development and design thinking; | With the industry visits, I could gain a deeper insight into industry processes and ways of thinking. Since I was chatting with game designers, this put it into perspective even more for me. | New Game Plus | London Games Fesitval (17/04/2026) ๐พ โ Esi Amoah USTWO Games Visit โ London Office (11/03/26) โ Esi Amoah |
| A3 | how to promote a game to a public audience through social media and online. | I have promoted the game through LinkedIn and made a personal website for it, as well as a Game Trailer posted on YouTube. | LinkedIn Post of Game Announcement Home – Karimah’s Paracosm Game Trailer โ Esi Amoah |
| B1 | generate outcomes independently or collaboratively; | Hayley and I worked collaboratively to create the game. | The whole game. |
| B2 | apply methods of enquiry and reflection to critically evaluate your ideas; | At the end of every sprint, I critically evaluate my ideas to ensure I know whether I am on track or not. | Devlogs โ Esi Amoah |
| B3 | challenge the technical boundaries of your discipline; | With the coding, I was looking at a unique gameplay where you could drag and drop objects, move via edge panning and discover the world around you through little interactions. Starting from sprint 2 onwards, you can see this idea being added and experimented with. | Sprint 2 โ Dialogue, UI Hovering & Fighting w/ Unity ๐ป โ Esi Amoah Sprint 6 โ Final Stretch: Adding, Polishing & Posting ๐ฎ โ Esi Amoah |
| B4 | show independent judgments and self-critique in the selection of materials, tools, techniques and processes; | With each devlog, I reflect and evaluate the techniques, processes and tools I’ve chosen to continue with my work. | Devlogs โ Esi Amoah |
| B5 | question, review and evaluate personal strengths within industry roles and practices. | I look at this with the Ustwo Games trip. | USTWO Games Visit โ London Office (11/03/26) โ Esi Amoah |
| C1 | where appropriate, demonstrate interpersonal skills and the ability to work collaboratively; | Throughout Semester 2, Hayley and I have been communicating via Discord to update each other on our progress. | Sprint 1 โ Unity, Blender & Learningโฆ ๐ โ Esi Amoah Sprint 2 โ Dialogue, UI Hovering & Fighting w/ Unity ๐ป โ Esi Amoah |
| C2 | manage your time effectively as an independent learner; | I used Gantt charts to track my progress throughout the weeks. | Devlogs โ Esi Amoah |
| C3 | demonstrate innovation in the application of knowledge to practice. | By Sprint 5, I was experimenting in Blender with the objects I could add to the game, trying to make them as magical as I could to fit with the game’s theming. | Sprint 5 โ Another Visual Overhaul! Start Screen, More Art Added & Fixing stuff ๐ ๏ธ โ Esi Amoah |
| D1 | undertake and evaluate user testing of games prototypes; | Throughout my blog over the weeks, I have done at least 1 playtest minimum per sprint. | Devlogs โ Esi Amoah |
| D2 | design and develop games products and methodologies appropriate to the contemporary games industry. | I compared similar games or games I was interested with from the London Games Festival with mine in order to understand what made their product so good to me. Within the first sprint, I also established what types of research I needed for my game. | New Game Plus | London Games Fesitval (17/04/2026) ๐พ โ Esi Amoah Sprint 1 โ Unity, Blender & Learningโฆ ๐ โ Esi Amoah |