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Esi Amoah

ARTD3073 Learning Outcomes

ReferenceLearning OutcomeHow have I shown thisLink to Usage
A1how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;By week 5, I was certain of the angles from which I could approach the game. I knew I wanted the game to be cutesy but also explorative.

The NGP festival and its games also inspired the way I could make my game.
New Game Plus | London Games Fesitval (17/04/2026) ๐Ÿ‘พ โ€“ Esi Amoah

Sprint 2 โ€“ Dialogue, UI Hovering & Fighting w/ Unity ๐Ÿ’ป โ€“ Esi Amoah

Sprint 3 โ€“ Visual Overhaul & Picking up the pace!!! โ€“ Esi Amoah
A2industry processes, roles, and methods of games development and design thinking;With the industry visits, I could gain a deeper insight into industry processes and ways of thinking. Since I was chatting with game designers, this put it into perspective even more for me.New Game Plus | London Games Fesitval (17/04/2026) ๐Ÿ‘พ โ€“ Esi Amoah

USTWO Games Visit โ€“ London Office (11/03/26) โ€“ Esi Amoah
A3how to promote a game to a public audience through social media and online.I have promoted the game through LinkedIn and made a personal website for it, as well as a Game Trailer posted on YouTube.LinkedIn Post of Game Announcement

Home – Karimah’s Paracosm

Game Trailer โ€“ Esi Amoah
B1generate outcomes independently or collaboratively;Hayley and I worked collaboratively to create the game.The whole game.
B2apply methods of enquiry and reflection to critically evaluate your ideas;At the end of every sprint, I critically evaluate my ideas to ensure I know whether I am on track or not.Devlogs โ€“ Esi Amoah
B3challenge the technical boundaries of your discipline;With the coding, I was looking at a unique gameplay where you could drag and drop objects, move via edge panning and discover the world around you through little interactions.

Starting from sprint 2 onwards, you can see this idea being added and experimented with.
Sprint 2 โ€“ Dialogue, UI Hovering & Fighting w/ Unity ๐Ÿ’ป โ€“ Esi Amoah

Sprint 6 โ€“ Final Stretch: Adding, Polishing & Posting ๐ŸŽฎ โ€“ Esi Amoah
B4show independent judgments and self-critique in the selection of materials, tools, techniques and processes;With each devlog, I reflect and evaluate the techniques, processes and tools I’ve chosen to continue with my work.Devlogs โ€“ Esi Amoah
B5question, review and evaluate personal strengths within industry roles and practices.I look at this with the Ustwo Games trip. USTWO Games Visit โ€“ London Office (11/03/26) โ€“ Esi Amoah
C1where appropriate, demonstrate interpersonal skills and the ability to work collaboratively;Throughout Semester 2, Hayley and I have been communicating via Discord to update each other on our progress.Sprint 1 โ€“ Unity, Blender & Learningโ€ฆ ๐ŸŒ โ€“ Esi Amoah

Sprint 2 โ€“ Dialogue, UI Hovering & Fighting w/ Unity ๐Ÿ’ป โ€“ Esi Amoah
C2manage your time effectively as an independent learner;I used Gantt charts to track my progress throughout the weeks.Devlogs โ€“ Esi Amoah
C3demonstrate innovation in the application of knowledge to practice.By Sprint 5, I was experimenting in Blender with the objects I could add to the game, trying to make them as magical as I could to fit with the game’s theming.Sprint 5 โ€“ Another Visual Overhaul! Start Screen, More Art Added & Fixing stuff ๐Ÿ› ๏ธ โ€“ Esi Amoah
D1undertake and evaluate user testing of games prototypes;Throughout my blog over the weeks, I have done at least 1 playtest minimum per sprint.Devlogs โ€“ Esi Amoah
D2design and develop games products and methodologies appropriate to the contemporary games industry.I compared similar games or games I was interested with from the London Games Festival with mine in order to understand what made their product so good to me.

Within the first sprint, I also established what types of research I needed for my game.
New Game Plus | London Games Fesitval (17/04/2026) ๐Ÿ‘พ โ€“ Esi Amoah

Sprint 1 โ€“ Unity, Blender & Learningโ€ฆ ๐ŸŒ โ€“ Esi Amoah

Y2 Semester 1 | Y2 Semester 2

Y3 Semester 1 | Y3 Semester 2

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