For each of my Major roles: 3D Environment Artist, Narrative Designer & Joint Programmer, as well as my minor role, Sound & Music Designer, there are many implications for what each role entails. I will break down what I am expected to do, with sources, and what I will most likely end up doing. 3D…
Category: Research & Ideation
Year 3, Semester 1.
3D Modelling Practice (Hands)
As established in my brainstorming concepts, I’d like the hands to be the player controller (as shown in the image below). I’d decided to do a first draft in creating the hands to familiarise myself with this process. As I’m not used to modelling hands, I was a bit worried, but I decided to just…
Music & Sound Design
The vision for the games’ sound and music design was first proposed in the week 11 presentation I did at the John Hansard Gallery with Hayley. Hayley made a cheerful snippet of a potential BGM, while I made a Spotify playlist. We also included some keywords for the OST and the OST inspiration for the…
Week 11 – Gallery Presentation 🖥️
Today, we did the final presentation of the semester at the John Hansard Gallery in Southampton. This was where we talked about our final game idea. Hayley and I have not decided the name yet. I thought the “Why?” section was good for clarifying about some of the choices we made for the game, since…
Subject Sensitivity Research
The subject for this game is a little girl dealing with emotional neglect who copes by daydreaming maladaptively. The parents do not physically harm her or threaten her, but they are often preoccupied with their other daily activities and arguments to pay much attention to the protagonist most days. They flippantly buy her toys and…
Brainstorming Concepts 💻📄
After we agreed to work together as a team, Hayley and I immediately started brainstorming. I think for a game with a more complicated and “majestic” art style, we needed to have the actual concept nailed down before we started anything. This post covers some Discord chats, concept art, some role evaluation, Concept changes, World…
How to Scope Right: 2 WSA Alumni Games Review
This week, Adam told us about a few Alumni games that had a good scope. The 2 he recommended are Portage and Denizen. I saw a 3D game with a similar “cutesy” aesthetic to mine, called “Drifting Beyond”, which also piqued my interest. Since my game is 2.5D, I wanted to compare it to a…
Prototype 3: Doll Escaping from Owner
Synopsis: You are a BJD who gains sentience. You remember your owner painstakingly sculpting you, spending hours scraping at your body to perfect you, braiding your hair. When you gained sentience, your hair fell out, and you are determined to discover who you are without the influence of your owner. Media Inspirations: Why this idea?…
Prototype 2: Childhood Doll Braiding
Synopsis: You’re a child who plays and braids her doll’s hair while your mum is in the salon. Something significant is happening within your family. You don’t understand why they are so secretive around you. Listen to the adults’ conversations and try to make meaning of them without bothering them. Media Inspirations: Why this idea?…
Prototype 1: Untitled Salon ‘Simulator’
Synopsis: You begin as a young woman visiting your childhood salon to get your hair braided. The last time you came here was before Auntie Jo passed away. Through your aunties, you find out that the doll she made for you (as a present) is still somewhere here in the salon. Will you take the…