Prefab Asset Implementation

I had Paula create tile sets for the one-way platform prefab and the spike prefab, as they were the only two assets that needed specifically different tile sets from our pre-existing one, but I requested for them to be much more simplistic as the use-cases were very basic. (Essentially just different lengths of spikes or one-way platforms

One-way prefab

Added a rectangular tile map to the prefab to implement Paula’s one-way platform tileset, then adjusted the Box Collider 2D to match the visuals of the tile

Tiles for one-way platform and spikes

Tile implementation for Falling/Crumbling prefabs

For these two prefabs, we could re-use the tileset we already have, but to let the player differentiate them from regular platforms, I slightly altered their colour:

Falling Platform

Bounce pad prefabs

For both the bouncepads, they’re just a single asset, so I created a child object and gave it a sprite renderer in which I assigned the asset. I did this so that I could offset the collider (Towards the big mushroom) and so that I could later animate the mushrooms with changing the shape of the collider.

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