During this sprint more than ever, I feel that I’ve really learnt more about Unity as a game engine and utilizing the versatility of C# scripting: Using Unity’s timeline feature to make animations and creating scripts to make interactable dialogue.
Summary
What went well:
- Learnt more about Unity game engine
- 9 Slicing UI assets
- Creaing animations using Unity’s timeline
- Made better coding habits
- Creating reusable scripts
- Can be adjusted in the inspector
- (Not scripts that only have a one-time use)
- Creating reusable scripts
Critical analysis
- After the development of the village intro cutscene, I feel that I should have given the rest of the scenes the same level of polish
- The checks used specifically in the village scene (To see how far the player has progressed) is particularly poorly done.
- The scene makes multiple checks only for two possible states of the village (First time in village or not first time in village)

Leave a Reply