Sprint 4 Reflection

During this sprint more than ever, I feel that I’ve really learnt more about Unity as a game engine and utilizing the versatility of C# scripting: Using Unity’s timeline feature to make animations and creating scripts to make interactable dialogue.

Summary

What went well:

  1. Learnt more about Unity game engine
    • 9 Slicing UI assets
    • Creaing animations using Unity’s timeline
  2. Made better coding habits
    • Creating reusable scripts
      • Can be adjusted in the inspector
      • (Not scripts that only have a one-time use)

Critical analysis

  1. After the development of the village intro cutscene, I feel that I should have given the rest of the scenes the same level of polish
  2. The checks used specifically in the village scene (To see how far the player has progressed) is particularly poorly done.
    • The scene makes multiple checks only for two possible states of the village (First time in village or not first time in village)

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