ART STYLE

Overview of Art Direction:

The game adopts a realistic 3D art style and is set against the backdrop of daily life in the 1990s.

The old and narrow architectural space and environmental details create a psychological sense of oppression and depression.

All visual designs adhere to consistency, functionality and narrative intent.

Visual Pillars

Characters - Paper-Faced Opera Spirit

As the game uses a first-person perspective, only the enemy character needs to be designed.

For further details on the character’s narrative context and development process, please visit:
NARRATIVE & WORLD & CHARACTER
CHARACTER DEVELOPMENT

Environments

As the project has not yet entered the full-scale development stage, I only created an environmental scene to establish the overall visual style and atmosphere of the game.

Reference Board & Level Blockout

This level model is made based on the reference board as a visual reference and no textures have been added yet.

The subsequent material and texture production will continue to be guided by the reference board.