Overview of Art Direction:
The game adopts a realistic 3D art style and is set against the backdrop of daily life in the 1990s.
The old and narrow architectural space and environmental details create a psychological sense of oppression and depression.
All visual designs adhere to consistency, functionality and narrative intent.
Visual Pillars


Characters - Paper-Faced Opera Spirit
For further details on the character’s narrative context and development process, please visit:
NARRATIVE & WORLD & CHARACTER
CHARACTER DEVELOPMENT
Environments
As the project has not yet entered the full-scale development stage, I only created an environmental scene to establish the overall visual style and atmosphere of the game.
Reference Board & Level Blockout







This level model is made based on the reference board as a visual reference and no textures have been added yet.
The subsequent material and texture production will continue to be guided by the reference board.