SOUND & MUSIC

Main Menu Audio

Non-linear Audio

Walking

Audio source:
Pixabay – Footstep SFX
Licensed under Pixabay License

Key Pickup

Audio source:
Pixabay – Keys Pickup SFX
Licensed under Pixabay License

Flashlight Toggle Click

Audio source:
Pixabay – Flashlight Click SFX
Licensed under Pixabay License

Open Door

Audio source:
Pixabay – Open Door Stock SFX
Licensed under Pixabay License

Ghost Horror Sound

Audio source:
Pixabay – Ghost Horror Sound
Licensed under Pixabay License

A ghost briefly passes through the player's field of view, designed to create psychological tension rather than immediate threat.

Ghost Aggro Scream

Audio source:
Pixabay – Scary Scream SFX
Licensed under Pixabay License

Played when the ghost detects the player and initiates a chase, signalling imminent danger and enhancing the urgency of pursuit.

Ghost Proximity Scream

Audio source:
Pixabay – Ghost Scream SFX
Licensed under Pixabay License

Played after the player hides in a locker during a chase. The ghost does not leave immediately, but lingers nearby, using this sound to maintain tension and delay a sense of safety.

Sound Played During Chase

@ KEVIN LIU WSA GAMES DESIGN AND ART