Main Menu Audio
Non-linear Audio
Ghost Horror Sound
A ghost briefly passes through the player's field of view, designed to create psychological tension rather than immediate threat.
Ghost Aggro Scream
Played when the ghost detects the player and initiates a chase, signalling imminent danger and enhancing the urgency of pursuit.
Ghost Proximity Scream
Played after the player hides in a locker during a chase. The ghost does not leave immediately, but lingers nearby, using this sound to maintain tension and delay a sense of safety.