Week 6: Human Models

We started the week of by having a guest speaker from Maze Theory. Louis is a unity engineer who started the talk by showing some of the games he’s worked on.

My fifth sprint was to focus on the human models and finish them, I actually began the child model last week.

Finished up the child model by adding texturing the model and rigging it with Rigify.

Human Animations:

walking animation for the child model.

Went back to the father and made a sitting and standing animation since our first quest requires him to be sat down on the sofa.

Mother Model:

Modelled, UV unwrapped and textured the mother model, the flower patterns was made by connecting blender to photoshop and then duplicating on flower and spreading it around the dress.

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