Playtesting Soundpainting

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As I couldn’t find a way to code a prototype for my game in a way where it would present the idea for my game well, Jordan suggested i do an in person prototype and so I set one up. Mark was the player, and he was blindfolded with a scarf. Lisa was holding the noise he was trying to collect and Jess’ phone was the object he was trying to connect it to. In my game, you would use a sonar button to locate the object, but for this prototype, Jess just played her playlist so that there was a constant noise for Mark to track down. This worked well as despite the obstacles, Mark could feel his way around which would still be implemented in my game in the form of haptic feedback, and he could connect the ‘Noiselet’ (Lisa’s phone) back to the object (Jess’ phone)

I also tried this again with the majority of the class in one of Jordan’s sessions, though i got no recording of it. We placed a couple of beanbags and chairs around the room and Lisa had a blindfold on this time. I put my phone on a random table playing some music. Lisa had the task of finding Raf’s phone, which made a ding sound effect, but everyone else in the class was using their phone to play a differing sound effect to try and confuse Lisa. This proved to be a lot harder as she had to feel around the space and tune her ears for one specific noise, but she still managed to collect the ‘Noislet’ back to the object.

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