Audio

PARANOIA is voiceless and musicless, as both sounds are sources of comfort. Instead, audio should come from ambience and audial clues, which should play an enormous part in both unsettling the player and keying them in to the environment. If they are able to pinpoint which sounds indicate something real, and which ones are red…

https://freesound.org/people/GaryQ/sounds/135434

https://freesound.org/people/EagleStealthTeam/sounds/172408

https://freesound.org/search/?q=door+sealing

https://freesound.org/people/LittleRobotSoundFactory/sounds/274166

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