Styling

As the Environment Artist, it is one of my many jobs to ensure any and all assets created fit in with the overall determined art direction. This keeps the game looking cohesive and aesthetically pleasing to entice the player. Luckily, Esi has a whole chapter about the art direction on her website, categorizing her inspirations…

Keven
Keven
Priichu
Priichu

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4 responses to “Styling”

  1. […] jagged shadows, particularly over the piano. It also created harsh differences between the colours, when early on we decided we wanted a softer, more airbrushed look similar to games like Animal Crossing. The shader package would still be […]

  2. […] I also began to look at texturing, as this would lend a lot of credence to the overall aesthetic. I reviewed Esi’s G.D.D. to glean some idea on how everything was to be styled. Originally I liked the crsip, clear […]

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