Level Design

Untitled Goose Game: The main quests from Untitled Goose Game revolve around theft. So the development team created a goose, and a person, and some stuff the person cared about to steal – then they explored some environments and systems that would make it FUN to steal that stuff! Much of the level design was…

GDC 2025 (2021). Google Maps, Not Greyboxes: Digital Location Scouting for ‘Untitled Goose Game’. [online] YouTube. Available at: https://www.youtube.com/watch?v=tA-64QuWgLk [Accessed 10 Mar. 2025].


Endres, A. (2024). Level Design Analysis of Stray – Austin Endres – Medium. [online] Medium. Available at: https://medium.com/@endresau/level-design-analysis-of-stray-7644e5a6f525.


Saint (2022). What’s the identity of Little Nightmares? [online] YouTube. Available at: https://www.youtube.com/watch?v=IHlAMAW5Evo [Accessed 10 Mar. 2025].

3 responses to “Level Design”

  1. […] a redesign was in order. I decided to fully redo the living room, and looked into level design principles from similar games to help me come up with some […]

  2. […] traditional London house to see how it would affect the layout if I wanted to reposition the door, like how Untitled Goose Game used inspiration from real-world towns. My inspiration was the house in Ethel and Ernest; a real […]

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