Iteration 1

Initially I worked on a cel-shaded effect in Blender using the node system, as Esi highlighed in her G.D.D. she liked the cel-shaded effect for her game. I used a Diffuse BSDF into a Shader to RGB, which would translate lighting effects into solid colour. This was then plugged into two colour ramps to set…

Initially I worked on a cel-shaded effect in Blender using the node system, as Esi highlighed in her G.D.D. she liked the cel-shaded effect for her game.

I used a Diffuse BSDF into a Shader to RGB, which would translate lighting effects into solid colour. This was then plugged into two colour ramps to set both the shadow and colour effects; the first colour ramp going into the “A” slot on the Mix node to texture the colour, and the second going nto the “Factor” to set the shadows. The Shader to RGB is also plugged into a “Mix” node, which is set to Hue, and finally that is connected to the material input.

Sadly, it was only after I’d fully created it that I learned that Unity does not recognise Blender nodes.

One response to “Iteration 1”

  1. […] as trends rise and die, and I wanted to be able to portray the house as authentically as possible. I also began to look at texturing, as this would lend a lot of credence to the overall aesthetic. I reviewed Esi’s G.D.D. to […]

Leave a Reply

Your email address will not be published. Required fields are marked *