Learning Outcomes and Applications

I have tried to hit every single one of the LO’s throughout this project, as documented below: A1 how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; Animations research from a range of sources.Use of an array of software for practical game development (Unity, Blender, Adobe Substance…

I have tried to hit every single one of the LO’s throughout this project, as documented below:

A1how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;Animations research from a range of sources.
Use of an array of software for practical game development (Unity, Blender, Adobe Substance 3D Painter, Maya).
A2industry processes, roles, and methods of games development and design thinking;Production planning.
Workflow reflections.
Role delegation.
A3how to promote a game to a public audience through social media and online.Tiktok promotion.
YouTube trailer.
LinkedIn Post.
B1generate outcomes independently or collaboratively;Initial level and puzzle design.
B2
apply methods of enquiry and reflection to critically evaluate your ideas;
Implementing ideas that would help players discover mechanics.
B3challenge the technical boundaries of your discipline;Camera-toggle mechanic
Adapting animations.
B4show independent judgments and self-critique in the selection of materials, tools, techniques and processes;All phases and most individual tasks have reflections after them to evaluate what I did, what I could have done better, and what I can take from the experience going forwards.
B5question, review and evaluate personal strengths within industry roles and practices.Managing scope
Reflections on programming anxieties.
C1where appropriate demonstrate interpersonal skills and the ability to work collaboratively;Attempts to communicate and co-ordinate with Josh.
C2manage your time effectively as an independent learner;Production planning
Re-scoping after failures and setbacks.
C3demonstrate innovation in the application of knowledge to practice.Programming, animations, cutscenes, and lighting.
D1undertake and evaluate user testing of games prototypes;Evaluation and notes of playtest responses, and using this information to inform my next choices.
D2design and develop games products and methodologies appropriate to the contemporary games industry.Understanding how to become more efficiant.

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