I have tried to hit every single one of the LO’s throughout this project, as documented below:
| A1 | how to creatively integrate and employ a range of research approaches and technologies to realise your ideas; | Animations research from a range of sources. Use of an array of software for practical game development (Unity, Blender, Adobe Substance 3D Painter, Maya). |
| A2 | industry processes, roles, and methods of games development and design thinking; | Production planning. Workflow reflections. Role delegation. |
| A3 | how to promote a game to a public audience through social media and online. | Tiktok promotion. YouTube trailer. LinkedIn Post. |
| B1 | generate outcomes independently or collaboratively; | Initial level and puzzle design. |
| B2 | apply methods of enquiry and reflection to critically evaluate your ideas; | Implementing ideas that would help players discover mechanics. |
| B3 | challenge the technical boundaries of your discipline; | Camera-toggle mechanic Adapting animations. |
| B4 | show independent judgments and self-critique in the selection of materials, tools, techniques and processes; | All phases and most individual tasks have reflections after them to evaluate what I did, what I could have done better, and what I can take from the experience going forwards. |
| B5 | question, review and evaluate personal strengths within industry roles and practices. | Managing scope Reflections on programming anxieties. |
| C1 | where appropriate demonstrate interpersonal skills and the ability to work collaboratively; | Attempts to communicate and co-ordinate with Josh. |
| C2 | manage your time effectively as an independent learner; | Production planning Re-scoping after failures and setbacks. |
| C3 | demonstrate innovation in the application of knowledge to practice. | Programming, animations, cutscenes, and lighting. |
| D1 | undertake and evaluate user testing of games prototypes; | Evaluation and notes of playtest responses, and using this information to inform my next choices. |
| D2 | design and develop games products and methodologies appropriate to the contemporary games industry. | Understanding how to become more efficiant. |


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