Week 5

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Who would play the game?

Who is your player? (age, life, situation, platform):

Age: 12+, Life: Casual gamer and maybe someone who likes platformers, Situation: Someone who has enough time to dedicate to a cat game, Platform: PC only.

How do they play? (session length, style, context)

Session length: A normal session would proably last for around 30 minutes depending on when they die, Style: Intensive gameplay, Context: Alone or during a break at work

What motivates them? (achievements, immersion, escapism, etc.)

Motivation: Figuring out what happened to the cats parents, completing puzzles and challenges, environment needs to keep them immersed in the story by being visually pleasing.

What other games do they play and why?

Other games: Ori and the Will of the Wisp (because of the platforming and puzzle mechanics), Rainworld (because of the story and world building), Celeste (because of complexity and platforming) and Hollow Knight / SilkSong (because of difficult areas in platforming and upgrade mechanics)

Why would they choose your game? Why is your game different and how do they know?

My game is a mix of many well liked and known games plus a character which I feel like the players will be attached to, they will know its different because of how it will be presented initially.

What might stop them from playing?

Physical imparements may stop people from being able to play and also if people have a short temper they may quit early on due to no checkpoints on the game and only being able to reset your health / resitance by beating the next puzzle.

Ricky Haggett Talk:

Games he made: willmonts warehouse, flock

Wilmonts warehouse: A simple game about being in a warehouse and organising stock which arrives in phases, you also need to serve customers as well as take in all stock without getting unorganised or else you fail.

Flock: An open world game about flying around and collecting more birds, lots based on environmental art and scenery asside from story. You play as the main bird and it can be co-op if you wish for it to be, explore the whole world and find them all.

Ricky is also the founder of a game studio called MobyGames which is current specialising in small scale mobile games.

Talking with him after this lecture and getting some advice on how te games industry works has really halped me during my development and making my pitch deck this week to pt into erspective what sorts of things big companies are looking for people to make as well as what industries to avoid because of AI etc. Applying this back to my pitch deck I was able to make a better more solid elevator pitch condensed down further and some valuable feedback on my prototype which I then applied in adding the objective at the end and the cutscene at the beginning of the demo.

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