Category: semester 1

  • If you get a certain score or rating in a level you get a glass fragment and if you collect enough fragments, it forms into a picture frame, showing a memory and progressing to the next act

  • I want to change the plot of your death from being a suicide from attempting suicide, fail/reconsider and then a student you were “mean” to ends your life

    Dad didn’t sacrifice himself via jumping on a grenade
    Dad bought time for comrades to escape but gets shot in eye (explains monoeye design)

    • Sensitive Themes: Handle suicide, depression with care. Consider content warnings and resources in credits.
    • Pacing: Balance rhythm challenge with narrative absorption—allow breathing room.
    • Cultural Authenticity: Consult Korean 1970s historical/emotional context. (I can ask my grandmother and other relatives[a cousin of mine works in a memorial museum])
    • Games
      • Deemo, Osu, Cytus, Arcaea, Lanota
    • Music
      • MisomyL, Hiroshi Yoshimura, Laur, *wakadori, nulut, Xi, Yo Kaze, AO – infinity (by: 青龍)
    • Others:
      • OMORI, Your lie in April, Violet Evergarden

  • Target Platforms

    • PC and mobile

    Controls

    • PC: Keyboard/Controller: D/F/J/K for lanes
    • Mobile: Touch-screen taps, holds

    Accessibility Features

    • Adjustable note speed, calibration.
    • “Story Mode” option: No-fail, focus on narrative.
    • Optional mods: Double time, Hidden, Flash light
    • Subtitles, colorblind modes for note types.

    Save System

    • Auto-save after each song.
    • Chapter select after completion for memory review.
  • ChapterHow many levelsMemory unlockedDifficulty
    Prologuexmontage of declinex
    Tutorial1childhood piano lesson
    Act 11-5none (just getting used to being in limbo)
    Act 21-5dad’s last day at home, mom learning the news of dad dying, after funeral, mom losing itmedium
    Act 35hard
    Act 410expert
    Act 55learning how dad dies
    Finale1 (dad will play with you duet style)struggle for lifemaster
    Epilogue0waking up in the hospitaleasy (impossible to fail)
    Optional levels(tbd)xeasy – master
  • Music Philosophy

    • Genre: Classical piano-driven, ambient, post-rock, occasional traditional Korean motifs.
    • Track Progression:
      • Early game: Solo piano, sparse.
      • Mid game: Duet interplay (protagonist’s part represented in synth/string accents).
      • Late game: Full orchestral swells during climactic memories.
    • Composer Goal: Each track must feel like a conversation.

    Visual Language

    • Limbo: Dark blues, blacks, grays. Piano is the only light source.
    • Memory Sequences: Warm sepia/overexposed film for happy memories; cold, fragmented, high-contrast for trauma.
    • UI: Minimalist. Judgment text is subtle; note highway is transparent, almost like sheet music lines.

    Pianist Entity Transformation

    • Stage 1: Monstrous, distorted.
    • Stage 3: More humanoid, details of father’s uniform appear.
    • Final Stage: Clearly her father, translucent but recognizable.
  • Core Rhythm Gameplay (Memory Resonance System)

    • Note Types:
      • Tap: Standard note.
      • Hold: Sustained emotional connection.
      • Swipe: Memory transition/acceptance.
      • Double/Triple: Complex emotional spikes.
    • Visual Design: Notes are not abstract—they appear as memory fragments (fading photos, leaves, raindrops, light particles).
    • Judgment: PERFECT, GOOD, MISS. Affects Dissonance Meter.
      Example below

    Source: Osu (from my laptop)

    Dissonance Meter

    • Function: Fills on misses/GOODs. At full, memory shatters, Pianist reverts slightly, player retries.
    • Narrative Tie: Represents depressive thoughts overwhelming clarity.
    • Similar to a “Fever” stage
      Example below

    Source: Muse Dash (from my steam library)

    Narrative-Driven Difficulty

    • Easy: Simple patterns for calm, reflective memories.
    • Hard: Complex, dissonant, rapid-fire for traumatic revelations.
    • Unlock System: Beat a song to see its memory cutscene; higher scores unlock deeper “memory layers” (hidden story notes) similar to Append levels from Project Sekai.

    Integrated Tutorial: “First Lesson”

    • Context: Childhood memory. Father teaches Eun-bi basic piano.
    • Mechanics Introduction:
      1. Tap notes = pressing individual keys.
      2. Hold notes = sustaining a chord while father harmonizes.
      3. Dissonance concept = “If you lose the rhythm, the feeling falls apart. Let’s try again.”
    • Emotional Payoff: The lesson ends with father’s leitmotif—now a nostalgic anchor.