Week 1 — Movement

This week’s classes centred on the theme of ‘Movement’.
During the session, I gradually came to realise that movement is not merely physical displacement or spatial shift, but rather the flow of emotion and thought.
When I visualised “movement” in my mind, I did not see running or fighting, but rather those subtle, almost imperceptible shifts—such as the faint rustle of leaves in the wind, or the shifting of light within a room.

I discovered these movements share a common trait: their “brief yet whole” existence. It reminded me of a flower blooming and fading—though fleeting, it encapsulates the entire rhythm and meaning of life.
This imagery gradually became the starting point for my subsequent project, “Ephemeral Bloom”.

During this week’s studies, I resolved to embark on a new experiment: to begin my game design from moments of emotion, memory, or poetic inspiration.


Perhaps a compelling gaming experience could be an “inner motion”—a movement within the player’s consciousness—rather than merely the actions of their avatar.This reflection led me to consider: perhaps what I truly wish to create is not an exhilarating game, but a space that invites stillness—a place where players might contemplate the relationship between “motion” and “stasis”.

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