Narrative & Emotional Design
This project explores storytelling without dialogue or explicit objectives.
Emotion is conveyed through space, pacing, and environmental storytelling, allowing players to form their own interpretations.


System Thinking Through Sound
Sound functions as a system tied to world rules rather than decoration.
Night-time audio is clear and intimate, while daytime sound is distant and blurred, reinforcing how players perceive safety, movement, and awareness.


Player-Centred Experience Design
Design decisions focus on how the player feels rather than what they achieve.
The game encourages slow exploration, stillness, and presence instead of challenge, optimisation, or progression pressure.
