What I Did In Week 9-10
Over the past two weeks, I have primarily been reorganising and revising my previous work on world design and narrative development, based on the PAT meeting and the feedback received.Whereas in previous weeks I had focused more on conceptual expansion, I have now begun to concentrate more on research structure, development evidence, and how world designers work on actual projects.
Marie also suggested that I explore further professional references on world design, particularly the relevant content on world design from the GDC (Game Developers Conference).
In addition to revising my existing web pages, I have also begun to re-examine the relationship between worldbuilding, environmental storytelling and player guidance, and am attempting to integrate this research into my own project development process.
Process & Problem Solving
I have compiled a set of notes based on the content of my meeting with Marie:

Whilst reorganising the development pages, I realised I’d made a few mistakes earlier on. Much of the content read more like ‘this is my idea’, but lacked an explanation of ‘why it was designed this way’. Some narrative concepts were described at length, but the connection to gameplay wasn’t clear enough. On other pages, although the atmosphere was well-established, the structure was a bit chaotic, making them look more like concept presentations than a development process. So I began reorganising my revision notes, categorising the feedback into different areas.
I began to cut back on overly descriptive passages and started to think more about how players would interpret this world: does the environment actually enhance the gameplay? Do these narrative concepts influence interaction? Is there a connection between sound and the environment? I later realised that, more often than not, what really matters is not the setting itself, but whether players can intuitively sense these elements.
Reflection & Learning
The biggest change for me over the last couple of weeks has actually been that I’m slowly beginning to understand that development pages aren’t just for showcasing the final result. The tutor is more interested in how you research, how you revise, and how you think. Previously, I tended to focus more on the aesthetic atmosphere.
But now I’m starting to consider clarity, structure, and the player experience. I’ve also begun to realise that the work of a world designer actually relies heavily on observation, iteration, and the connections between different elements. This includes narrative, environment, soundscape, and even UI— all of which influence how players perceive the world.
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