Our team created a list of values that we would like to follow to ensure that the overall organization remains aligned, and I will try to adhere to it throughout the project.

One of the students, Harry, also explored potential mechanics we could implement to the game. He wrote multiple documents as Mechanic designer, proposing viewpoint on gameloop that was created by original GDD designer.


My personal research focused on exploring other games, such as “Superliminal,” “Fragments of Euclid,” and “Knock Knock.” All of these games, in my opinion, had mechanics that could be used within the gameplay loop proposed in the game’s original concept.
I’m not actively involved in the development yet, as I need a level design plan before starting work, but I’m already trying to gather references and plan an asset list.