Week 1

Class

This week, we first went over the semester’s course plan and got a general idea of what we need to learn or produce this semester: for the first six weeks, we need to independently create a game demo (a video game); for the last six weeks, we need to create a game in groups.

Meanwhile, we can use a brand-new website to create our portfolios, and we can also look at other people’s portfolio content to learn from one another.

After going over the course, we learned how to use divergent thinking to gain inspiration and tried to use that inspiration to create a game idea. This process was really fun. Our group chose the emotion of fear as the starting point for our thinking. I really enjoyed the divergent-thinking process; along the way, I tried to suggest quite a few words, and I felt very involved.

(I’ve found that this mode of divergent thinking gives me a lot of inspiration, so I will also use this method when making my own game.)

After that, we selected the words proposed by each group and mixed them in a noun + verb + adjective format to create brand-new inspiration.

My Work — part of work

View this work in About my game

Since we need to independently create a demo during the first six weeks, we have to list the inspiration for the game we want to make.

The following are the PPTs for the three inspirations for the game I want to make.

Everyone went up on stage to present their inspiration. After listening to their inspirations and receiving feedback on my own game inspiration, I settled on the game I ultimately wanted to make.(the first idea)

The first concept was the game I originally wanted to make. Comparing it with the other two ideas strengthened my decision. The second concept involved online multiplayer, which would have been too challenging for me to implement independently within the scope of a game demo. The third required me to program an AI system myself, creating a significant technical barrier.

The first concept best matched my current development skills and was also the creative direction I was most interested in exploring further. Early player feedback showed a preference for the first and third concepts. Ultimately, I chose the first because it aligned most closely with my own creative interests.

What I need to do next:

Gradually refine the game concept (outline) and select the software I will use.