
Reflection of objectives
Here is a screenshot of LOs and I have highlighted and put notes of what I have done for evidence. I have done this so I can keep track of what I have done in order to reach the best grade possible. (Reminder that this is what I think, I could very well not have a lot of these. Even if I believe I am good with the objectives highlighted in green, I will still go back and improve on my posts! I made this to prioritise LOs that I believe I don’t have much evidence of.)

What needs to be prioritised:
Highlighted in red
Make a page explaining what is currently going on in the games industry, talk about things to expect like crunch culture and accessibility in games.
Do research on the workflow of concept artists and a programmer (since I will most likely be working with someone with the opposite skills as me. I think it’s important to know what someone that isn’t in your field does for a game. This could also better my understanding to perform better and be more efficient in my job.)
Think about how my game will affect other people – this can go in my ethical considerations. I believe that the subject of parasocial relationships is very fragile, especially on the extreme end where women in dangerous spaces face the harshest consequences. This leads to a very uncomfortable discussion, especially when safety and violence is involved.
Highlighted in yellow
Simply show that I can also work like someone in the industry. I can do this by showing that I have a weekly notion, show my understanding of the audience, and presenting my ideas clearly. I’ve attended all the presentations and I believe I have presented my ideas quite well, I just need more evidence saying that I am capable of holding my weight down.
I have already shown that I can research and use different mediums of research, such as videos, articles, and blog posts. I think to really solidify this, I should do some more game reviews.
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