Week 9 – Presenting Prototypes

Today is going to be my last presentation alone, as after this, I will be joining E-jay’s game concept. It’s something that we have discussed way before the first presentation, I just thought it would be better for the both of us to work independently on our own things as of now. I’m glad I did, if not, I would’ve relied on him to do most of the technical prototyping. It was essential for me to be independent and have the freedom of doing things in my own time.

For the presentation, I got a lot of positive feedback. I was also not very nervous for this presentation, in fact, I was really excited to present to everyone as to what I was working on.

Feedback

As I won’t be continuing the development of any of these ideas, I won’t answer any questions.

By the end of the lesson, we had to choose who we’d want to work with. Me and E-jay are paired up for this project. As I am an artist and he’s a programmer, I think we would make a very strong team.

Thoughts and takeaways:

Working independently is very crucial to my growth, it forced me to do things by myself and not rely on anyone (although I did ask for a lot of help during the Unity prototype). I have also realised that I can handle the pressures of being able to prototype and present, I just need the right amount of pressure and to accept failure when needed.

For this week:

  • Me and E-jay have had talks about how to implement certain assets into the game. We need to do some research on how assets are put in Unity; in his previous project, there were some difficulties with this aspect.
  • I wanted to start conceptualising as soon as possible, however, I think it’s best to do all the research. I mainly want to focus on doing some ethics based research. Luckily for me, I have a Polynesian friend that I can ask questions on, in terms of if our characters are appropriate.
  • For now, I think I’ll want to look into where our art direction is heading.

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