On Monday Ricky Haggett of Hollow Ponds studios, an indie studio run by him and his wife gave us a guest talk. This was the last of three guest talks we had this semester, I unfortunately missed the other two as I was both ill and there was train issues for the other two.

Ricky showed us his methodology and design process behind creating some of his games. They are very design orientated and it was very interesting to see their design process. He told also told us some very useful in industry tips and other stuff as well such as smart descoping which is leaving parts out cleverly that allow the game to be made a quicker that re not noticeable to the player.

He also told us about how he runs his company in industry having only freelance people, however they end up working in the company usually for like 2 years with projects here and there, they also advice people who they work with to have other work going on on the side, as it is better to not be completely financially responsible for peoples income and just better for the work in general.

During this week I did mostly more development as and then worked on the pitch deck that will be presented on Monday of week 6.
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