Semester 1

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Semester Overview:

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Module overview:

“The final year will start with a research-focussed approach to create an innovative game project proposal that addresses your own critical and contextual concerns. These will be discussed and located through a series of dynamic tutorials, presentations and debates. This material will form the basis for your project proposal.

Looking at the broadest remit of games as social agents you will interrogate, investigate and create a proposal for a project that will be fully realised in the Major Project GDA module. The format of the proposal will be akin to a rich research project proposal. Working through the proposal, you will be able to translate a passion into a solid proposal for a project to be completed in the Major Project GDA module. Utilising all the skills gained in levels 4 and 5 you will synthesize professional level evidence and process documentation communicating this in the proposal. During the module you will have opportunities to work collaboratively or pursue an individual proposal.

Your process documentation and reflective outputs alongside your portfolio of specific assets will be produced in an online format suitable to best communicate your learning, for example as an illustrated blog and the associated materials.

Your portfolio should consist of all studio work developed over the course of the semester, including evidence of workshop and tutorial activities, all sketchbooks, research, annotation and preparatory material alongside outcomes as directed.”

Aims:

  • Synthesize research led and game design principles understood from level 4 and 5 and develop these into a project proposal.
  • Question and evaluate how best to develop ambitious ideas and practices into a formulated creative outcome.
  • Develop a professional and organisational approach, relevant to Games Development, and industry requirements.
  • Test and evaluate ideas, concepts and games practice which may form the basis of your Major Project.

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Learning Outcomes:

ReferenceLearning Outcome
A1contemporary contexts and issues in the theory and practice of games design and art;
A2how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
A3industry processes, roles, and methods of games development and design thinking;
A4a research informed approach to games design and art practice;
A5social, environmental and ethical dimensions of games design and art;
A6how to apply commercial and professional skills to a range of contexts.
B1generate, ideas, concepts and proposals independently or collaboratively;
B2apply methods of enquiry and reflection to critically evaluate your ideas;
B3challenge the conceptual and technical boundaries of your discipline;
B4show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes;
B5inform your practice through reflection on relevant theories;
B6question, review and evaluate personal strengths within industry roles and practices.
C1communicate and present ideas in a variety of oral, written, technological and visual format;
C2identify and draw upon a wide range of sources to inform and challenge your thinking;
C3employ digital literacies to support your learning;
C4manage your time effectively as an independent learner;
C5demonstrate innovation in the application of knowledge to practice.
D1undertake and evaluate user testing of games prototypes;
D2develop innovation through practical intelligence and experimentation.

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