⋅✿⋅ Rosie Flanagan ⋅✿⋅
Year 2
✧Semester 1✧
✧Weekly Overviews✧
Week 1 – Metaphors
Week 2 – Game Spaces
Week 3 – Essential Experience
Week 4 – Character Concept Art
Week 5 – Narrative Design
Week 6 – Game Loops
Week 7 – Formative feedback
Week 8 – CRIT & Game Audio
Week 9 – UI/UX Design
Week 10 – Last updates
✧GDD✧
Game Overview
Gameplay
Story
Art
Mechanics
Levels
Sound
Platform Specifications and Control Mapping
Market
✧References✧
✧Semester 2✧
✧Weekly Updates✧
Week one
Week two
Week three
Week four
Week five
Week six
Week seven
Week eight
Week nine
Easter Break
Week ten
Week eleven
Final updates
✧Lessons and meetings✧
Lessons 1+2
Lessons 3+4
Lessons 5+6
Lessons 7+8
Lessons 9+10
Lessons 11+12
Lessons 13 +14
Lessons 15+16
Lesson 17
Final showcase
✧Personal development✧
1st reflection
2nd reflection
3rd reflection
✧Research✧
The responsibilities of an Environment Artist
GDD breakdown
Film research
Game Research
The Settlement and Surroundings
Survivor camp survey
Year 3
Semester 1
Weekly Log
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Research
Initial Ideas
4 Topics Research
Shadow + Light deep dive
Game Research
Professional Contexts
Jamie Blacknell
Olivia Gregory
Bea Grove
Reflection
Project Proposal
Project Outline
User Experience
Project Content
Project Structure
Design Appendix
References
Research
Initial Ideas
4 Topics Research
Shadow + Light deep dive
Game Research