Lesson 6 ♡


  • Exploring serious topics within games
  • How do you showcase these serious topics within games
  • How could you deliver a message from a game

During lesson I watched my classmates playing simple but effective games showcasing more serious topics.

  • The Gametrekking Omnibus:
    • 1. Grandmother : A quick and simple interactive point & click games where you go to a grave sit to clean your grandmothers site.
    • 2.
  1. Narrative : Telling good stories
  2. Gameplay : Crafting fun, balanced gameplay
  1. Game poems are short
  2. Game poems juxtapose signified meaning with material meaning
  3. Game poems are bound to metaphor and ambiguous imagery
  4. Game poems are hyperbolic
  5. Game poems are subjective
  6. Game poems make use of poetic address
  • Poems are short, you can express your game any way. Whether it’s short or simple.
  1. Maybe you want to be a poet whose medium is videogames.
  • Deeper meaning towards the player
  • Different interpretations for different players
  • Power of ambiguity
  • Rather than telling everyone about the experience, they can figure it out themselves.

“Poetry lifts the veil form the hidden beauty of the world, and makes familiar object be as if they were not familiar” – Percy Shelley

  • Embrace ambiguity
    • The player can have a different interpretation of the ending, that can be just as impactful from typical ending.
    • Moral ambiguity
  • Reimagine “fun gameplay”
    • Poetry offers a different perspective on “play”

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