Game idea 3: story idea


Exploring the themes of children’s storybooks, unreliable narrators, decisions, and loops.

Click on the sentences below to find out more!





My game is a 2D narrative-driven concept that centres on player choice and storytelling. At this point, the game idea exists as a concept supported by early planning and research, to further develop it through prototyping. The concept covers current trends in game design, specifically the rise of narrative games that prioritise player engagement. I was mainly inspired by prior research from existing 2D story-driven games like Little Misfortune and Franbow. The game research helped to make sure that future story idea decisions should have a meaningful link to the overall story so it will be more engaging for the players overall, and although the game is just a idea, I’ve tried to use industry-supported methods: such as sketching visuals, creating prototypes, brainstorming, S.C.A.M.P.E.R technique (substitute, combine, adapt, modify, put to another use, eliminate, reverse), inspiration from other mediums and real life. I did this because I wanted to try and engage with industry-supported methods for game ideas. I also wanted to explore the moral impacts of my game idea, specifically whether they would help another character in the story by appearance without judgment or consequences. Hence, I included characters like the sheep and the wicked wolf in the story.

This was the second most popular game idea in the survey. Developing this concept needed considerable thought and reflection, and to be honest, while I did try to keep the scope realistic and appropriate for my current skills. It was difficult to actually fully refine the whole story, and since I’m also deciding to work alone, I’ve acknowledged that I may have to cut a few things from the game, so instead, I made a list of possibilities for future development of the game.

As the concept progresses, the next phases will be prototyping and visual iteration to further refine the idea.


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