After receiving feedback from week 11, I feel as if the lack of puzzles in my game will make my game less engaging and feel more like a video than a game. I have had a few thoughts about puzzles, but it was more like collecting collectibles throughout the game to unlock a secret ending. Similar to Little Misfortune and the motif of ‘glitter’.
A few puzzle ideas :
| Puzzle type | Mechanic | Where would you find this | Example |
| Finding collectibles | There will be items that players can pick up to unlock a ending / a new dialouge | In the forest enivronment | There will be items that players can pick up to unlock an ending / a new dialogue |
| Minigame 1 | A click and drag motion | Siren area | For the siren, it will point and click. The player will have to pick the correct scales in order not to make the siren angry |
| Minigame 2 | A point-and-click system | Fairy area | The fairy will introduce you to the shell game. You have 3 chances to pick the correct one with the ball. |

Leave a Reply