After receiving feedback from week 11, I feel as if the lack of puzzles in my game will make my game less engaging and feel more like a video than a game. I have had a few thoughts about puzzles, but it was more like collecting collectibles throughout the game to unlock a secret ending. Similar to Little Misfortune and the motif of ‘glitter’.

A few puzzle ideas :

Puzzle typeMechanicWhere would you find thisExample
Finding collectibles There will be items that players can pick up to unlock a ending / a new dialougeIn the forest enivronment There will be items that players can pick up to unlock an ending / a new dialogue
Minigame 1A click and drag motion Siren area For the siren, it will point and click. The player will have to pick the correct scales in order not to make the siren angry
Minigame 2 A point-and-click systemFairy area The fairy will introduce you to the shell game. You have 3 chances to pick the correct one with the ball.

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