Game Idea 2

Overview

Game Title:

Untitled

Genre:

Point-and-click, 2D, puzzle game

Logline:

It’s the late 80s, and you’re playing as a fake fortune teller who opened a fortune teller’s tent at the local Halloween festival. As an experienced con artist, you can read your customers like open books, from the brands they wear to their micro-expressions. Use this insight to manipulate their fortunes and advice, ensuring they spend as much as possible.

Story Overview/Gameplay:

You start the weekend off with a customer seeking a love reading. You pull a three-card spread that represents the energy of the situation, the action, and the most likely outcome. Each client represents a negative effect of tarot (e.g. addiction, flattery, etc.). You can examine your client’s appearance: observing their clothes, accessories, and expressions to ensure you make the most of your manipulation.

Inspiration:
  • Cartomante
  • Divination
  • That’s not my Neighbour
Why this idea:

I thought it was an interesting take on traditional tarot reading games. To my knowledge, not many games, if there are any at all, are in this genre with this perspective. This game idea delves into the very real dangers and negative effects of tarot.


Moodboards

Since this idea was about the negative effects of tarot, I thought grungier visuals would match this. I liked the way Danganronpa (top left image) did facial expressions and movement – jerky and puppet-like.


Below are early notes and very rough sketches of the environment, UI, and a customer for this game idea.

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