Environment Art
I touched upon this briefly when discussing my game ideas. The environments should feel unfamiliar and fantastical, with an air of uncanniness but still evoking that feeling of childlike wonder. The colour palette is bright, consisting of blue, purple, and green, but will vary slightly for each character’s area.

Character Designs
My goal with the characters was for them to look mystical and a little uncanny. My main sources of inspiration were paper dolls, mystical beings, and whimsical vintage. Each character’s design is inspired by their corresponding tarot card, some of them represented by an object rather than a humanoid form. All the characters will have a 3/4 view and animations. On the right is concept art of the protagonist, the Fool, in the game’s art style.


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