User testing was conducted in the earlier stages of my game. Much of the gameplay relied heavily on the quest system to progress, so it was important for me to know if the players felt that their decisions had an impact.




One of the aims of my game was to make learning about tarot more accessible. Playing the game doesn’t or shouldn’t require players to be knowledgeable about the concepts of tarot, but because it is so heavily inspired, I found that players thought that they should know more.
The meanings in the cards are shown through the dialogue and puzzles, but this may not be obvious to players unless they know a bit about it already.

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