By Scarlett White
Our 2.5D vertical slice will consist of an opening cutscene, two interactive environments with an animal in each that you must gain the trust of by picking up items.
Once the animals trust you, they will give you part of their souls. You will also be able to add them to your notebook whereupon you will have completed your soul keeper training and will become the new soul keeper
Mechanics
- Walking
- Sprinting
- Inventory system
- Notebook system
- Peacock minigame
Art Assets
- Main menu cutscene
- Character idle/walking/sprinting
- Deer idle/interaction
- Peacock idle/interaction
- World map
- Lake area
- Clearing area
- Notebook menu UI
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