Monday 3rd March – Art & Programming
Feedback from Game Designer and Programmer Louis (guest speaker):
- Provide gratification and justification:
- Make players care about numbers and reward them for doing actions using fun animations and sounds etc.
- Consider adding a small mechanic to increase player enjoyment, giving them something to do when they may have to wait.
- Smooth and streamline actions – instead of slow and tedious ‘drag and drop’ mechanic, consider implementing a double click.
- Suggested research games:
- Foundation – a cosy management game where you can follow characters around the world and see what they get up to outside of management.
- Papers Please – a strong narrative conveyed with minimal things being said, creating a distinct atmosphere.
After lunch, the team sat down to discuss plans for the next playtest in week 9. This meant working on the feedback given from the previous playtest and expanding on it. We looked at what was most important and what could be prioritised in the next 3 weeks, especially with week 7 being reading week. Yiran wasn’t with us for this meeting but all points will be shared.
What do we want for week 9? (highest priority to lowest)
- Instructions/tutorial – user clarity
- Established UI
- UI sounds
- Refine drag & drop mechanic
- Weekly requirements to include all resources
- Week continuation. Player survives week 1 and can move on to week 2.
3-Week Plan: (Updated since Monday*)
| Week 6 | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
| Sprint Planning UI redesign meeting | Design tutorial storyboard – Anna | Finish Ingrid concept art – Gabi | UI unity grey box – Joe | |||
| Week 7 – formative feedback | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
| Click to hold, click to drop mechanic – Joe Fix character placeholder mechanic – Joe | Survivor camp BG – Rosie | Updated resource tracker script – Joe * | Finish Ingrid character art – Gabi | |||
| Week 8 | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
| UI sounds – Yiran | Start resource camp buildings – Rosie UI art assets – Anna * | GROUP PRESENTATION | Dialogue scene music – Yiran | Implement art for UI – Anna* | ||
| Week 9 | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
| Write up plan for playtest – Anna/Rosie | Complete resource camps – Rosie Implement camp assests – Anna | Implement tutorial – Joe | PLAYTEST 2 Collect results |
Thursday 6th March – Changes
Sophie and Vanissa came around to check up on our team before reading week started to see where we were at and how we feel, the overall consensus is that everyone was fairly confident with the except of a few concerns over a potential lack of tasks within roles in the near future – me (Anna) feeling as though I hit a roadblock with my role as a World Designer and no longer having anything to produce in that regard, and Gabi the Character Artist noting that after she finishes the concept art and the final character for it, she also would seemingly have not much to do.
The solution was to split up some of Joe’s workload between the programming and the UI to give him space to focus on the mechanics, we came to the agreement that we would use Joe’s wireframe of a new UI and that I would design the art for it. Everything can be blocked out in Unity as a placeholder and then replaced with the art. To take the character art further, Gabi was suggested to create expression sheets for the characters. This would be especially useful during the dialogue scenes to make the characters feel dynamic and alive. With alterations made the 3-week plan, we will continue ahead with it as agreed.