players in the game to make the result of the various options and the game story line, from the Dungeon Master’s (Dungeon Master, DM), according to the rules of the game and its interpretation of the rules to decide. DM is responsible for determining and describing the actions of non-player characters (NPCs), what the team encounters during the adventure, the background of the interaction, and what results the player’s actions will cause. Encounters often take the form of fighting against “monsters”.
In Dungeons & Dragons, “monster” is a general term used to refer to any possible enemy, such as animals, deformed creatures and mythical creatures. Dungeons & Dragons is equipped with a large number of rules to assist DMS in making judgments. These rules cover many topics, such as: social interaction, the use of magic, combat, and the impact of the environment on player characters. DM can also not strictly follow the established official rules, but modify or rewrite the rules according to individual needs. This practice is usually called establishing “house rules”.
This is just one of the most basic type of DND introduction and background to explain my game just need to visit one of the very small mechanism:
Game players in the narrative role want to action, such as the fist attack the enemy or lock, the DM to determine what action will have these results. Relatively simple actions, such as picking up a letter that has fallen to the ground or opening an unlocked door, can be regarded as direct success. Actions with a chance of failure or risks are determined by rolling the dice. At this point, the factors determining success or failure include not only the value thrown but also variables such as the character’s ability, the equipment carried, and the difficulty of the action. Is to roll the dice, in the process of players to detect, can undertake choosing according to the important degree of intelligence to roll, such as:
If the number of points a player needs to convince the corresponding NPC in the 1d20 dice roll is 15, then to successfully obtain the information, the player must roll a number of points equal to or greater than 15; otherwise, they will fail. (However, don’t worry. The game can be saved. During the gameplay, players can also obtain the item “Inspiration” if they have exciting reasoning.) Owning this item allows you to add points when you fail to roll the dice. Each “inspiration” can add two points, with a maximum of three points added.
Of course, there are special circumstances, when the player rolls to 1, as a big failure, this time if there is no use “inspiration” for points to change, will directly to provoke an NPC, NPC will no longer make any interaction and communicate.
When the player rolls directly to 20 (superposition to 20 not) in the mechanism, as a great success. At this point, the NPC can conduct a second inquiry, and players can obtain more case information. This can earn a higher score at the final settlement.
The game will be set within the DND universe. What kind of different cases and stories would occur if Watson and Holmes were present? Therefore, DND provides an important world view and story background, allowing me to use this background as a foundation to continue writing more fantasy stories. So, as I mentioned earlier, I have covered the basic world view and popular content of DND.
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Sherlock Holmes – Dr. John Watson:
Holmes spent most of his career with his close friend and chronicler, Dr. Watson. The stories are told from Watson’s perspective, and Conan Doyle’s unique writing style makes the works more like a documentary. Dr. Watson lived with Holmes before his marriage in 1887 and after his wife’s death. Their residence was managed by the landlady, Mrs. Hudson.
At Holmes’ side, Watson played two roles. First, he provided assistance in case investigations; he was the detective’s capable assistant, serving as a lookout, a decoy, an assistant and a messenger.
Second, he was Holmes’ biographer. The majority of the stories were narrated from Watson’s perspective, summarizing their brilliant detective activities. Holmes often criticized Watson’s writing as being overly sentimental and showy, believing it to be insufficiently precise, objective and “scientific”.
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My Dream
I hope that through this game, I can open up a new world for game production. This is something I am trying and refining on my own. There will undoubtedly be many shortcomings and flaws in it, but this is exactly what I need. With these, I can progress, I can do better, and this will bring me better works. My ultimate goal is to open a studio with friends who share the same hobby, to create our own games and achieve better art. Having a studio of my own allows me to create more freely, without constraints and being myself is my lifelong dream.
Actually, I have never thought of becoming the number one or getting the best. It’s not that I don’t think I deserve it. But I get tired of constantly competing and comparing with others. Everyone is an independent individual, and I just want to have a peaceful life, chat and play games with people who share the same interests, without too much pressure or urgent stress. This is what belongs to me as my ultimate goal.
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