& Research on GRIS
Part 1: Game intention class GRIS
Class activity group members: Me (Xiaotong), Shirley, Jimmy
We (I) think the intention might be, to let players feel the world, feel the connection between environment colours and the character’s emotion or the character’s strenth wether mentally or physically. Also to feel the way that character get through various ways and collect items to learn more skills, and of course keep move foward.
It might be a continuous jurney, there’s no faliure statement, so the game might want the player to focus on the graphics and art, the visual connection with the character’s inside. So players try go through different scenes in the character’s perspective, to see how the character evolve after getting through those paths and gained different materials.
We noticed the game is using watercolour & ink art style, also there is a main theme of different scenes, likely representing what the character is feeling. The journey might be like from dark & cold colour to bright & warm colours, which could be defined as from depressed & grief to self forgiveness, relief and love.
Part 2: Game Analyse using the MDA
Game Mechanics: Players can walk, jump, explore the environment, solve platforming puzzle, and collect game pieces such as a ‘light dot’
Game Dynamic: Observe the environment, see the animation, collect essential items to explore new ability and interact with it to overtake problems, for continueing the journey
Game Aesthetics: Hand drawn watercolour and ink style paintings, colour changes reflecting character’s emotion. The emotions might be: Sadness, grief, loneliness, hope, love, relief



Development with intentions & Notes:
I think the intention is to let player feel the world, think about what is the main character feeling, what challenge does she have, and keep going to overtake the challenges or go through different paths.
Behaviours and experiences
For Game idea 1:
I would like players to feel the stress about the stress from being chased while running, feel excited when collecting valuable items, and feel the relief of reaching the end. To think about the move they’ll take to balance whether take more risk to gain more score or get themselves safe before reaching the exit. Players would experience the character keep running forward in a fairytale style corridor like arcade, face their way get blocked by different materials, make move to pass through, and eventually see how the game ends when they succeed.
Find route, take effect on special buff/debuff.
But I choose to go through my second idea, so here comes below…
My Game Intention:
I want the players to explore the space by driving a spaceship, to be strongger by finding equipments in other ships, to make them save by attacking aliens, to be able to ‘get home’ by rescue other teammates, or by gaining enough information.
I want the player to feel loneliness and nervous when floating in the space alone, nothing related to you arround, just deep and dark. To feel alert when they aren’t sure what will happen next, to feel worried when the aliens are reaching, to feel relief when shoot them down, to make desicions when you have to save people or collect more items. To feel excited when someone is saved, to feel nice when collected many equipments, to feel happiness when succeed with teammates.
Mechanics: In my game could be like other spacestation & spaceship which you can conenct to it and go search for supplies or some hurted NPCs, this is like the thing player keep playing for. Maybe players are able to do something when trying to save people, maybe there are conversations when seeing other NPCs, To drive the spaceship, to shoot things, to collect things, sometimes solve a puzzle.
World: The story could be in the future, Maybe there is a war just happened, the player is a member in a team but all got hurt so much, or maybe there is a mission about something but the character got into the wrong direction when transforming in the space.
Aesthetics: Maybe futuristic style, or cyberpunk but ruined, like the world in the game stray, but with limited colours, more white and black, I prefer to make it more realistic. Maybe give colour changes on something special, like the game GRIS, for example highlights with different colour, or space stations with quite differnet style representing a statement or a circumstance of that ship/station.
Technology: big open world, based on space, keep generate things but randomly, like raft which you floating on the ocean surface and can see some islands far away. the shape of those facilities, all aiming to create a lonely environment. Also the items layer could collect, how players interact with other ships, how they get in and find items, how to drive the spaceship, how to attact aliens an how aliens behave.
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