

In class, I briefly determined the main tone of the game I wanted to make.


To prepare the presentation for Thursday, I filled this worksheet.

The inspiration for “The School” originated from my junior high school days at first. Due to School pressure, I created an environment similar to my school in reality as an outlet for suppressed negative emotions. I imagined that in “The School”, all students could reveal their truest selves, whether positive or negative. Later, in high School, as I began to create The grand worldview where “The School” was located, I started to think about the rationality of students presenting these states in it. Eventually, I made “The School” a place more like a shelter than a school. All the children were taken in by the state before the war just to select those talents who were beneficial to the war. The outstanding children were used by the country. It seemed that they had escaped from a “Colosseum”, but in fact, they had just entered the “cycle belonging to adults” earlier. Those students without special talents are regarded as having no value and will be eliminated within school or join the army to go to war. The “excellence” in “The School” does not only require specific expertise. Therefore, students are allowed to specialize in the fields they are good at, and the school will also provide educational resources. Also because students have a high degree of freedom in their research, The School does not have uniforms.

I want to let players understand the plot through puzzle-solving and unlock the plot by solving the puzzles. The puzzles will be set within The scene of The School, so that players will have a greater sense of immersion during the game and experience the atmosphere of The School firsthand.

The students of The School spontaneously formed many groups, so it is incomplete to view events from the perspective of only one person. The unit that players clear in the game will not be an event but a person, that is, players will appear as different characters in the same event.


In the game, I want to use background music to enhance the atmosphere. In addition, sound can also be part of the puzzle.

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