Example Scenarios

Corridor of the Teaching Building

In this example scenario, the player passes through the corridor of the teaching building in the morning.
The player interacts with the environment to navigate the scene and engages with elements within it to gather information.
The player moves away from the teaching building, transitioning the scene to an outdoor setting.
This scenario familiarizes the player with the game’s backdrop and guides them through basic movement and viewing mechanics.

The Hall

In this example scenario, the player enters the school hall in the morning.
The player explores the environment by interacting with elements in the scene to obtain environmental details.
After the player has interacted with a sufficient number of elements, a narrative event is triggered in which String Light appears and traps the player.
This scenario provides the player with an initial understanding of the new hall environment while advancing the plot, leading the player to encounter NPCs.

The Storeroom Behind the Stage

In this example scenario, the player enters a dark storage room.
The player interacts with objects to pick them up, examine them, or alter their state.
The player solves puzzles by observing items and interacting with objects.
This scene advances the plot by revealing the story through solving puzzles.

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