
Colour Psychology – Spiderverse



















For research & analysis, I looked into the games ‘The Stillness of the Wind’, ‘Gris’ & ‘Journey’. I personally only played Gris & Journey, opting to watch letsplays & reviews of the other.
Some points here are paraphrased from reviews which I agree with.
This top-down farming simulation game is about the daily life of an elderly woman in the countryside, who’s prime both familially and physically are in her past. Her once large family have all left for various reasons, leaving her alone.
Points paraphrased from Rambling Reviews Chill Indie Game Review & BBC The Social Gaming
This 3D adventure art game is about the journey of a pilgrim travelling to the peak of a mountain and the struggles they face along the way.
Some points paraphrased from Table 53 & Jacobs, B
Personally, I couldn’t get through this game. Its gameplay lacks complexity to keep me engaged, I feel the ‘trimmed and automated’ nature of the movement, like for ex. the lack of ability to jump actually hinders it a bit. The visuals are nice but they’re nowhere near as engaging as Gris’ visuals or even musical score.
This 2D platform adventure game is about someone empty (of colour) discovering emotions (colours), these colours change visuals design and gameplay.
Some points paraphrased from Video Game Animation Study & Gris Psychological Analysis
I love the design of the ink monster antagonist! It being a pitch black entity contrasts with everything in the game. For a game where you goal is to restore as many colours as possible, the monster is a great foil to the player who restores lively colours to a once desaturated world! Its pitch black forms and ghostly white eyes are a perfect visual counter to literally everything else as it’s complete and utterly desaturated.
The soundtrack and especially the vocals are so powerful! It’s simutaniously both touching and bone chilling
My own personal life experience about confrontation and rejection by loved ones motivated me to delve into this subject.
Games and other media which explore emotions in a visual and metaphoric way heavily inspires me as they manage to visualise something which is not physical in any way.
ex. Spiderverse gwen hoby, star wars mustafar
Facial expressions & body language are realistic forms of visual, emotional communication, however they are limited and often subtle. The intensity which media can dial this communication up is what I’m interested in. Media such as video games offers the opportunity to intensify such emotional expression thru a variety of methods, one of which I’ve learnt this semester being colour theory.

A common habit of mine when I’m in my darkest moments in life is to watch media for younger audiences. The simple and unilaterally positive tone they possess are able to lift me out of dispair and cheer me up. This is why I’ve elected to go for a cute-ish art style for my characters.