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Year 3 Semesters

All blogs:

  • Drone Mood/Reference Board


  • Week 3 Reflection – Y3Sem1

    Monday On Monday, we presented our research. I got this feedback for the 4 themes I presented. Tuesday On Tuesday for the Ross tech session, I had completed my


  • Week 2 Reflection – Y3Sem1

    On Thursday, Olivia Gregory, a concept artist & course alumni, came over to give a talk about her insight with the games industry so far. I took notes, the most important thing for my career I extrapolated from the talk, is to network and talk to people. Another good thing I should do is show…


  • Week 1 Reflection – Y3Sem1

    Monday I just arrived in the UK on Monday and wasn’t able to attend the class. Tuesday On the Tuesday Ross tech session, I talked with him about what I wanted to learn. I wanted to learn Rigging & Animation in Blender + coding in Godot for the tech sessions, so I asked Ross and…


  • Resources Utilised

    Book(s) Johnson, G. (2019). Developing Creative Content for Games. CRC Press. Software Utilised


  • Art Direction

    I started off by extrapolating Maria’s Scopophobia GDD, mainly the Art bible section. Here are some cropped screenshots from the Art bible which especially inspired me From Maria’s GDD, I was inspired to make this reference/mood board assembled mostly from Pinterest. I believe it conserves some of Maria’s vision on the game, while allowing me…


  • Week 12 Final Reflection

    In retrospect, my communication with all three of my teammates left a lot to be desired. I had poor communication with our technical designer & programmer Yushan in terms of Unreal Engine 5 importing, level layout & design and Blender modelling progress. I also had poor communication with Junhwan in terms of art direction. The…


  • Tutorials Utilised

    Youtube Tutorials 5 Tips for Great Level Design Make Systems Not Games Brushes for Watercolor in Krita Mastering Charcoal Brushes in Krita The Best Brushes in Krita and How to Use Them Importing Brushes in Krita Make Seamless Textures, Patterns and TIlesets in Krita Simulate Cloth in Blender blanket tutorial in blender Websites What is…


  • Week 11 Reflection

    Scopophobia Group Page Weekly Communication We’d decided to finalise our game by Monday next week, so with the Supermarket assets largely done, I moved onto the environment & assets of the Home Apartment & Supermarket Toilet. When hand-painting the textures for the Home Apartment, I switched over to watercolour brushes in Krita. I did this…


  • Week 10 Reflection

    Scopophobia Group Page Weekly Communication We had our public playtest on Thursday this week. Next in terms of importance were the items the player collects. I used a similar workflow, here I put all the objects’ UVs onto a single texture/material. For a sliding door, I just reused the fridge material due to the time…