Week 12 Final Reflection

In retrospect, my communication with all three of my teammates left a lot to be desired.

I had poor communication with our technical designer & programmer Yushan in terms of Unreal Engine 5 importing, level layout & design and Blender modelling progress.

I also had poor communication with Junhwan in terms of art direction.

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The extent of our ‘communication’ in terms of art direction.

The extent of our ‘communication’ in terms of art direction.

Little communication with Leo in terms of environment art & story cohesion, nothing bad or clashing resulted from this as we worked on the same GGD, but our roles still had some relation as we worked on the same game.

I also procrastinated too much on this project. For every day of work I put in i had two days of ADHD fueled social media addiction plaguing me.

A documentation of my assets was also lacking. I hadn’t decisively commited to a naming convention on my assets.

I did not take Maria’s GDD into consideration as much as I would’ve liked, I referenced and was inspired from it, but especially as the project went on, I feel as though I followed it less and less.

I am proud of the work I had done though. I believe the environment & atmosphere resulting from my art direction is satisfactory and fits as an adaptaion of Maria’s vision in her GDD.

Unreal Engine 5 Screenshots of Scopophobia gameplay.

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