Art Direction

Written by

in

I started off by extrapolating Maria’s Scopophobia GDD, mainly the Art bible section.

Here are some cropped screenshots from the Art bible which especially inspired me

Inspired my my use of both charcoal and watercolours to contrast one another
Inspired my decision to use charcoal and eventual texturing of the shelves & fridges in the Supermarket
The oversaturation and chaos of colours trying to grab your attention
Concept art inspired by primary research and the GDD

From Maria’s GDD, I was inspired to make this reference/mood board assembled mostly from Pinterest. I believe it conserves some of Maria’s vision on the game, while allowing me to express my own style onto it.

I tried to coordinate with our character designer & artist Junhwan with maintaining a cohesive artstyle, but my approach left a lot to be desired, even if the end result of both our works doesn’t clash.

The extent of our ‘communication’ in terms of art direction.

I didn’t really share much of my analysis of Maria’s Art bible with Junhwan, merely sharing surface level decisions through Slack.

I tried to use shape theory & a sense of scale to separate the safe space of the Home Apartment & the scopophobia inducing environment of the Supermarket. In terms of shape theory, I tried to add more rounded elements & a literal circle motif to the safe spaces, while adding more sharp edges in the scopophobic areas.

Concept art illustrating a contrasting environment

In terms of scale & proportion, I decided to make the safe spaces’ models rather realistically proportioned to induce a sense of familiarity and thus safety. Inversely for the scopophobic Supermarket, I decided that scaling everything to a larger size helped with inducing a sense of otherness, offput and thus unease. It helps makes the supermarket feel like a place you don’t belong in, something which people with scopophobia feel in such a crowded place.

Concept Art I drew to illustrate a sense of scale

The above also reflects on the use the watercolours & charcoal, where watercolours might be more rounded & soft, while charcoal may be more sharp & hard. I textured the Home Apartment with mostly water coloured textures to suggest safety while texturing the Supermarket with charcoal textures to suggest the feelings a phobia would bring.

Charcoal painted texture of a Supermarket shelf


I had originally wanted to try and dedicate an eye-motif to my model’s textures, however later due to time constraints, I seldom committed to that aside from objects like the checkout.

Prototype model of a Supermarket shelf, scrapped due to being overly detailed, complicated and distracting.

I decided to keep my models low polygon and simple, reserving detail for more important objects.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *