Title
Scopophobia
Elevator pitch
As you shop, try to remember your grocery list while being tormented by every person around you and managing the anxiety it’s giving you.
Genre & platform
First-person, 3D, Survival horror simulator, 2D visual novel.
Available on PC, Steam, itch.io, Playstation
Target audience
PEGI 12
12+ to young teens and young adults over. The game is for anyone that enjoys horror and simulator games with a touch of narrative design. It’s also for anyone that just wants to have fun and anyone that relates to the social anxiety and scopophobia experience. It touches into mental health and such, so it may not be appropriate for below 12.
Essential experience
- Make the player feel stupid and annoyed from not remembering the list
- Make the player anxious about being seen “messing up”
- Make the player feel like they’re constantly being watched and observed for everything they do
- Make the player want to avoid the people around them
- Should still be fun to play around however, not completely miserable
Game design pillars
Memory and recall – Remember your grocery list
Stealth – Navigate the store by avoiding as many people as possible
Social Anxiety – The experience should make the player feel very conscious about every single person around them
Safe areas – The experience should make the player want a place to just breathe
Core tone
Relaxing, scary, nerve-wracking, silly, cute.