Sound design

Sounds that should be in the game:

Ambience

  • Birds chirping when at home and outside, in the store it should only be hearable at the quiet spaces
  • Grocery store beeping and checkout sounds
  • Grocery store music
  • Sounds of people talking getting louder the closer you get to the store
  • buzzing light sound for when the anxiety gets to a certain level
  • sounds of people talking getting scary the higher the anxiety gets
  • Walking sounds
  • Ear buds’ music
  • Food grabbing sounds

https://www.youtube.com/watch?v=_EPKyeYdGgU

This has a range of retro grocery shopping music, and I love the store ambience in it.

The music should be really mundaine and not too upbeat, also I wasn’t able to find music for the store that matched what I had in mind exactly, this was the best I could find.

Any time the NPCs interact, the music should stop abruptly with a *thud* sound effect and start a timer depending and the NPC says (reference to Core Gameplay). the timer would be heard not seen on the screen.

In-house sounds

  • Door opening sounds
  • Hair brushing sounds
  • Hair tying sounds
  • Cabinet opening sounds
  • Fridge opening sound

Sound effects

  • Sparkling sound effect
  • Ding sound effect
  • Thud sound effect
  • Questioning sound effect

I recorded myself going to the grocery shopping and caught a range of sounds, most relevant ones I’ve already noted above. Something that I though was quite immersive about the recording, is how when I open the door, it goes from quiet to really loud in a smooth and satisfying way. The sounds of cars were overpowering, however too overpowering for this game.

Sound experience?

Inside the house there would be no music, just the ambient sound of life from outside like cars, and the sounds of birds chirping from outside. Sound effects would play depending on dialogue. Calm ambient music can be added if desired.

When leaving the house the ambient sound the outside gets way louder.

When in the store the grocery store music and store ambience plays, and the more anxious the chcracter is, the music and sound of people talking becomes more and more distorted, and the sound of the humming light would get louder acting like a static. The distorted sounds of people would be much louder than the music.

Music + store ambience < people talking + light buzzing and humming sound

When in quiet zones, the character takes a deep breath, there is no music or humming sound, just the sound of birds chirping from outside until it disappears with the sound of the lights flickering back on.