Monday
On Monday, we presented our research.


I got this feedback for the 4 themes I presented.
Tuesday
On Tuesday for the Ross tech session, I had completed my
On Monday, we presented our research.


I got this feedback for the 4 themes I presented.
On Tuesday for the Ross tech session, I had completed my
On Thursday, Olivia Gregory, a concept artist & course alumni, came over to give a talk about her insight with the games industry so far.
I took notes, the most important thing for my career I extrapolated from the talk, is to network and talk to people. Another good thing I should do is show my ability to collaborate with others in my portfolio. I asked Olivia how i can best to that and she told me that as a 3D artist, I could go ask permission from artists who’s artwork I like on whether I could 3D model their artwork.
I just arrived in the UK on Monday and wasn’t able to attend the class.
On the Tuesday Ross tech session, I talked with him about what I wanted to learn. I wanted to learn Rigging & Animation in Blender + coding in Godot for the tech sessions, so I asked Ross and he gave me this instruction for next week
We planned that I’d try to do a simple cube animation, then we’d try to export it into blender next week.