Harry's
Game Design

Hello, I am Yuheng Wang (Harry), a student of game design and art, with a creative focus on first- and third-person psychological horror narratives and environment design for explorable spaces. I specialize in combining atmosphere, narrative clues, and interaction pacing, making the 'environment' a way for players to understand the story.

About Design

My creative focus is on environmental storytelling and pacing control in first- and third-person narrative experiences. I prefer to let the story unfold within the space itself: layering information into the scene through movement paths, sightlines, interactive details, and audio cues, so that players gradually build understanding through exploration and deduction, rather than relying heavily on dialogue or text explanations.

My Vision

What I aim to create are believable, readable spaces with emotional tension: players might pause because of an unnatural detail, change their judgment by turning back to check, and piece together the full narrative through repeated exploration.