
About Design
My creative focus is on environmental storytelling and pacing control in first- and third-person narrative experiences. I prefer to let the story unfold within the space itself: layering information into the scene through movement paths, sightlines, interactive details, and audio cues, so that players gradually build understanding through exploration and deduction, rather than relying heavily on dialogue or text explanations.
My Vision
What I aim to create are believable, readable spaces with emotional tension: players might pause because of an unnatural detail, change their judgment by turning back to check, and piece together the full narrative through repeated exploration.
