Week 3 Group work Discussions And Chat

—-Write By Cindy

On Monday, we received the task of creating a presentation for Thursday outlining the Vertical Slice for the game. Cindy was responsible for creating the presentation, with others assisting her by filling in sections such as personal questions, what she had already done, and what she needed to do.

Meanwhile, we began designing the protagonist this week. The first priority was research on people with ASD, as this is crucial to the game’s mechanics. Since none of us have this issue, how to present it to the audience is a major challenge.

Our conclusion was to showcase this through mechanics, text design, and character appearance. The game mechanics need to reflect the different thinking patterns of people with ASD compared to others, and highlight their social difficulties. Therefore, we continued the mechanics Oliver wrote in gdd, using a timed word game to increase the difficulty. However, Nam felt that a single mechanic would be boring, so starting this week, our discussions focused more on innovation and additions to the mechanics. Two different viewpoints emerged: 1. Can the mechanics be varied for each question? 2. The focus should be on social interaction within the game; the mechanics don’t need to be too complex. On this point, Nam holds viewpoint 1, while Maria and I hold viewpoint 2. Both our arguments are well-founded, so the final conclusion is that if Nam has an innovative mechanism in mind, he should present concrete ideas and demonstrate them to us to convince us. If we adopt it, it needs to demonstrate the difficulty of making friends among people with ASD, and the difficulty level needs to be moderate and consistent with the storyline.

Nam demonstrated the mechanisms he proposed on the whiteboard, including jigsaw puzzles and color matching…