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Esi Amoah

First Unity Prototype. . .

Posted on March 3, 2025

A mistake I made when first importing the character model into the test level…

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On the penultimate day before showing off our prototypes, our team decided to meet today (Tuesday, the 25th) to resolve our group conflicts and discuss what we needed to add to our game.

Relevant to the prototype, the meeting was structured like this:

  1. What do I need to do? The Eta character model and animation.
  2. How will I do it? Via Blender
  3. What can I get done? These two things.
You can find the process of making Eta here!

The Prototype

I managed to complete my goals in time for the prototype. The Eta model doesn’t stand still inside the ball, which is the effect I want to achieve, but I would like to try and make that for the next prototype. I’m happy with how the 3D model came out. Carter’s objects blend well with the overall artistic direction of the game. I also added a toon shader to my character and the outside of the ball.

  1. What do I need to do next? Making Eta stand still and start the first God drawing.
  2. How will I do it? Via Blender / Paint Tool Sai.
  3. What can I get done? At least the God drawing.

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