Developing Level 3

The development of level 3 took a very similar path to that of developing level 2, as all of the prefabs were already made and much of the rooms were designed beforehand.

Grey box of Level 3
Zoomed in grey box of room 1 of level 3 (Screenshot was taken later in development after some asset implementation)

This level also had to make use the ‘Objects to activate’ array:

As the: Bubble columns, Steam columns and Moving platforms are all obstacles that requires specific timing. So it feels better for the player if they are set to their starting positions when entering each room.

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