Sprint 1 Playtest

With our first level now in a playable state, we had some of our peers play our game and give us any feedback.

Players felt this damaging hazard was too unforgiving and kept damaging them even if they only tapped the jump button, to address this I:

  • Increased the height of the hazard slightly
  • Scaled down the player hitbox height to make it more forgiving

Players were struggling to complete the last part of this room, to address this I:

  • Extended this crumbling platform to make the jump a shorter distance
  • Added a UI Elements to tell players that wall jumping was possible
    • As players would try and jump to the end of the level (Which was impossible without wall jumping)

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